Rampart Rules
Rampart is an abstract strategy game of capture, pressure, and enclosure.
1. Board
1. Rampart Classic is played on a 5 by 9 board. Columns are labeled a-e, and rows are labeled 1-9. Rampart XL is played on a 7 by 9 board. Columns are labeled a-g, and rows are labeled 1-9.
Bottom moves first.
2. Starting Position
Each player begins with 12 pieces: 3 Queens, 3 Knights, 3 Kings, and 3 Blockers.
Bottom begins on rows 1 through 4. Top begins on rows 6 through 9. Row 5 begins empty.
3. Pieces and Movement
- Queen: Moves up to 3 squares in any of the 8 directions. Queens cannot jump.
- Knight: Moves 1 or 2 squares horizontally or vertically. Knights can jump.
- King: Moves 1 square in any direction.
- Blocker: Moves 1 square horizontally or vertically. Blockers cannot directly capture.
4. Direct Capture Cycle
Rampart uses a circular capture system:
- Queen captures Knight.
- Knight captures King.
- King captures Queen.
A piece may not directly capture outside this cycle.
5. Blockers
- Blockers cannot directly capture.
- Blockers cannot be directly captured.
- Blockers can only be removed by enclosure.
- Blockers count as surrounding pieces for enclosure.
- Blockers do not count as game material for win/loss adjudication.
6. Enclosure Capture
After a player completes a legal move, all opposing pieces are checked for enclosure. An opposing piece is removed if it is surrounded on all four orthogonal sides by the moving player’s pieces.
X
X O X
X
In this diagram, O is enclosed by four opposing pieces marked X.
- Only orthogonal squares count: up, down, left, and right.
- Diagonal pieces do not help create enclosure.
- Only the moving player’s pieces count as enclosing pieces.
- Edges are not walls. A piece on the edge cannot be enclosed unless all four orthogonal adjacent squares exist.
- Enclosure can remove Queens, Knights, Kings, and Blockers.
7. Enclosure Timing and Suicide Moves
Enclosure is checked only against the opponent’s pieces after a player moves. A player’s own pieces are not checked for enclosure on that player’s own turn.
Therefore, a player may legally move a piece into a square where it is surrounded by enemy pieces, provided the movement itself is legal. The piece is not immediately removed.
If that piece remains enclosed after the opponent moves, it may then be removed by enclosure.
8. Game Material
Game material determines the official win/loss result at adjudication. Every Queen, Knight, and King counts as 1 game material point. Blockers count as 0.
- Queen = 1 game material
- Knight = 1 game material
- King = 1 game material
- Blocker = 0 game material
Tactical piece strength may differ from game material. For example, a Queen may be more powerful than a King in play, but both count as 1 game material point for deciding the result.
9. Terminal No-Capture States
A player does not win merely because the opponent has pieces that are no longer directly capturable. The game ends early only when no direct capture relationship remains for either player.
When no direct captures remain for either player, the game is adjudicated by game material:
- The player with more game material wins.
- If game material is equal, the game is a draw.
Examples
- 3 Queens vs 2 Queens: No direct captures remain. The player with 3 Queens wins 3-2 on game material.
- 3 Knights vs 3 Knights and 1 King: The game continues because the Knights can still capture the King.
- 3 Knights vs 2 Knights: No direct captures remain. The player with 3 Knights wins 3-2 on game material.
- Material pieces vs Blockers only: Blockers count as 0 game material. The side with remaining Queens, Knights, or Kings wins.
10. Insufficient Capture Potential
In rare positions, direct captures may technically remain, but those captures cannot change the final material result. If the losing player's remaining possible direct captures are insufficient to reduce the material score to at least a draw, the game is adjudicated immediately by game material.
Example: Bottom has 3 Queens and 1 King, while Top has 2 Knights. Top's Knights can still capture Bottom's King. However, even after that capture, the material score would still be Bottom 3 - Top 2. Since Top has no remaining direct-capture path to equal material, Bottom wins immediately on material.
Possible enclosure tactics involving blockers are not enough to keep the game alive under this rule, just as theoretical blocker tactics do not prevent adjudication when no direct captures remain.
11. Move Limit and Time Limit
If the selected move limit is reached, the game is adjudicated by game material. The move limit forces a material decision and helps avoid non-terminal positions where an endless chase may otherwise occur, such as certain King and Queen endgames.
When the move limit is reached, the player with more game material wins. If game material is equal, the game is a draw.
- The player with more game material wins.
- If game material is equal, the game is a draw.
- The end of the move limit forces a material decision.
Time works differently. If a player runs out of time before a material decision has been made, that player loses and the opponent wins, regardless of the current material state.
- The player who runs out of time first loses.
- The opponent wins on time.
- Material count does not save a player who has run out of time.
12. Sterile Draws and Elo
If a game ends in a draw with no material loss by either player, the result is treated as a sterile draw.
Sterile draws produce zero Elo change for both players. This prevents unfair or non-competitive rating behavior where a player avoids engagement purely to force a rating gain against a higher-rated opponent.
Draws with material loss are rated normally, because those games show actual engagement, trades, attacks, enclosure attempts, or successful defense.
If one player runs out of time before their opponent, and no material has been captured by either player, this will also count as a sterile draw.
13. Supported Game Types
Rampart supports the Classic and XL versions of the game as official rated Elo play variants. While Classic is the first form of Rampart to be invented, XL adds enough strategic and gameplay variation to be worth supporting as its own official game type.
Other forms of Rampart may be offered and played recreationally in the Fun Zone, but they do not affect Elo ratings in either of the two official forms available on the main Play page.
14. Fair Play Principle
Rampart rewards active strategic play: pressure, capture, enclosure, defense, and conversion. The rating system is designed to reward honest competitive results while protecting the ladder from sterile non-engagement.